Adaptive Subsurface Displacement
Using Blender’s adaptive tessellation (subsurf) modifier to apply realtime displacement in the object’s material output instead of using the “Displacement” modifier.Read More →
Using Blender’s adaptive tessellation (subsurf) modifier to apply realtime displacement in the object’s material output instead of using the “Displacement” modifier.Read More →
Here is a method using the “Dynamic Paint” & “Mask” modifiers to only use the parts of an object that are in the camera view.Read More →
This video shows how to have shadows-only surfaces calculated that include any reflected lighting.Read More →
The GoB Blender addon script The GoB Blender addon script is used to transfer your models to and from Zbrush to BlenderRead More →
This video shows how to have a HDR image illuminate a scene while having another Backplate image for the background in both the Blender and Cycles rendering environments.Read More →