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a site about 3D with blender etc

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Adaptive Subsurface Displacement

2018-04-13
By: riffseven
On: April 13, 2018
In: Uncategorized
With: 0 Comments

Using Blender’s adaptive tessellation (subsurf) modifier to apply realtime displacement in the object’s material output instead of using the “Displacement” modifier.Read More →

Dynamic Rendering using only Vertices in Camera View

2018-04-12
By: riffseven
On: April 12, 2018
In: Uncategorized
With: 0 Comments

Here is a method using the “Dynamic Paint” & “Mask” modifiers to only use the parts of an object that are in the camera view.Read More →

Accurate Shadows Only using Layers

2018-04-12
By: riffseven
On: April 12, 2018
In: Uncategorized
With: 0 Comments

This video shows how to have shadows-only surfaces calculated that include any reflected lighting.Read More →

Zbrush to Blender

2018-04-09
By: riffseven
On: April 9, 2018
In: Uncategorized
With: 0 Comments

The GoB Blender addon script The GoB Blender addon script is used to transfer your models to and from Zbrush to BlenderRead More →

Blender Environment Lighting

2018-04-07
By: riffseven
On: April 7, 2018
In: Uncategorized
With: 2 Comments

This video shows how to have a HDR image illuminate a scene while having another Backplate image for the background in both the Blender and Cycles rendering environments.Read More →

Recent Posts

  • Adaptive Subsurface Displacement
  • Dynamic Rendering using only Vertices in Camera View
  • Accurate Shadows Only using Layers
  • Zbrush to Blender
  • Blender Environment Lighting

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