• This is a Terminator model

    The first slide in the set just to test the image slider addon.

  • Digital Emily

    This is a render of Digital Emily in BLENDER using EVEE .

  • Bugatti Veyron

    This is a render of a Bugatti Veyron model in BLENDER.

  • Prometheus Spaceship

    This is a render of Prometheus landing in BLENDER using EVEE .

An attempt to replicate the Prometheus Ship landing using only Evee. The frames rendered in around 15 seconds each. Using Cycles for the smoke would have taken over 5 minutes for each frame to recreate the same smoothness. The sun bloom was enabled with a sphere emitter.Read More →

Here is a method using the “Dynamic Paint” & “Mask” modifiers to only use the parts of an object that are in the camera view. For instance, if you are doing a close-up render of a 2 million vertices Dinosaur showing just the face area, Blender will calculate ALL the vertices during the render taking up vast amounts of time and memory (VRAM). The modifiers trick shown in the video reduces the number of vertices to those shown in the camera view (for any given frame). This can dramatically reduce the amount of time and VRAM, depending on how dense the model is, and howRead More →